Second-Hand games shop

Open a small local shop buying and selling used games and consoles, with trade-ins and a gaming community.

Startup costA$20k to A$80k
Monthly revenueA$8k to A$35k
Time needed40+ h/week
First incomeMonths
  • A$20k-80k
  • Full-time
  • Own premises

Estimates for a small start in Australia, not guarantees.

What it is

A small retail shop selling pre-owned games, consoles and accessories, buying trade-ins over the counter, and often doing simple console cleaning or controller repairs. Many also run an online listing alongside the shop.

Your first three steps

  1. Research locations near schools, universities or shopping strips, and check rents and foot traffic
  2. Write a simple budget covering rent, fit-out, opening stock and a few months of running costs, and talk to your bank or an accountant
  3. Start selling online or at markets first to build stock, a trade-in pricing sheet and a customer list before signing a lease
Who pays

Local gamers, parents, students and collectors who want to trade in games and buy at lower prices than new.

How it makes money

Margin between trade-in price and resale price, plus accessories and sometimes new items. Online sales and small repairs can add to takings.

Skills that help
  • Valuing games and consoles quickly
  • Customer service and building regulars
  • Stock control and testing items
  • Basic retail and bookkeeping
Watch out for
  • Check whether your state or territory requires a second-hand dealer licence, and what ID and record-keeping rules apply to buying from the public
  • Lease terms: read them closely and get advice before signing
  • Public liability and contents insurance, and workers compensation once you hire staff
  • Check council rules on signage and shop fit-out
  • Prices of used games change quickly, so overpaying on trade-ins can eat margins
  • Register for GST once turnover reaches the threshold

Deep research report · Australia

Everything you need to start: second-hand games shop

Researched with live web search for Australia: real startup prices, the licences and rules, what others charge, a break-even example, how to find your first customers and a 30-day launch plan. With sources.

  • Startup costs with real prices
  • Licences, registration and rules
  • Pricing: what others charge
  • Break-even example
  • Finding your first customers
  • 30-day launch plan
  • Risks and how to reduce them
Ready in about 2 minutes · one-off payment, tax included

See a full sample report

Questions people ask

How much does it cost to open a second-hand games shop?

Estimates suggest startup costs typically around $20,000 to $80,000, depending on the lease, fit-out, opening stock and insurance. Get advice before signing a lease, as rent is a major fixed cost.

How much revenue can a second-hand games shop make?

Monthly revenue is typically estimated at around $8,000 to $35,000, depending on location, trade-in volume, pricing and stock. Used game prices change quickly, so overpaying on trade-ins can eat into margins. These are estimates only.

What rules should I check before opening a games shop in Australia?

Check whether your state or territory requires a second-hand dealer licence and what ID and record-keeping rules apply to buying from the public, lease terms, council rules on signage and fit-out, insurance including workers compensation, and GST registration.

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