Start a weekend retro game vendor business

Sell used games and consoles at flea markets, comic cons and gaming events on weekends.

Startup cost$800 to $4k
Monthly revenue$600 to $3k
Time needed8+ h/week
First incomeWeeks
  • $800-4k
  • Side hustle
  • Out and about

Estimates for a small start in the US, not guarantees.

Official data

13,615 US businesses with employees in this field, -13.7% in a year

NAICS 443142 “Electronics stores”. Source: U.S. Census Bureau, County Business Patterns 2023.

What it is

A pop-up version of a game shop: you set up a table or booth at flea markets, conventions and gaming meetups, selling tested used games, consoles and accessories.

Your first three steps

  1. Visit a few local flea markets and game events to see prices, crowds and booth fees
  2. Gather a starting inventory from yard sales and local listings, and prepare a power strip and TV to demo games
  3. Book a first booth and bring a card reader plus cash for change
Who pays

Event visitors, collectors and casual gamers who like browsing and buying in person.

How it makes money

Sales of used and retro items at a margin over what you paid, plus buying or trading with visitors. Booth fees are your main running cost.

Skills that help
  • Knowing retro game values
  • Friendly selling and haggling
  • Testing and displaying stock
  • Packing and loading a vehicle
Watch out for
  • Check your state's sales tax permit rules for temporary or event sales
  • Some markets and events require proof of liability insurance, check with organizers
  • Do not sell counterfeit or unauthorized reproduction games
  • Sales vary with weather and event attendance, so don't count on steady income

Deep research report · US

Everything you need to start: weekend retro game vendor

Researched with live web search for United States: real startup prices, the licences and rules, what others charge, a break-even example, how to find your first customers and a 30-day launch plan. With sources.

  • Startup costs with real prices
  • Licences, registration and rules
  • Pricing: what others charge
  • Break-even example
  • Finding your first customers
  • 30-day launch plan
  • Risks and how to reduce them
Ready in about 2 minutes · one-off payment, tax included

See a full sample report

Questions people ask

How much does it cost to start a retro game vendor business?

Startup costs are typically around $800 to $4,000, depending on how much stock, display gear and testing equipment you buy. These are estimates, and your own costs will vary with the events you choose and the games you sell.

How much can a weekend retro game vendor make?

Monthly revenue is typically around $600 to $3,000, depending on the events you attend, your stock and your pricing. These are estimates. Sales vary with weather and event attendance, so don't count on steady income.

What rules should I check before selling at events?

Check your state's sales tax permit rules for temporary or event sales. Some markets and events require proof of liability insurance, so check with organizers. Also make sure you do not sell counterfeit or unauthorized reproduction games.

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